Compilations come, and compilations go. Some of them sadly wilt and wither before the action kicks off, and some of them stand proudly to attention throughout many hours of button manipulation and sultry tweaking of your controller’s knobs. In my experience, the “Series Compilation” has been the more attractive proposition, and the folks at Sierra really know how to turn me on, or so it seems.
The Leisure Suit Larry Collection features the first five games in the Larry series, with the most recent two titles (Leisure Suit Larry: Magna Cum Laude and Leisure Suit Larry: Love For Sail!) being absent. All of the games have been tweaked to work with Windows XP, Vista and 7, and thanks to their age, will run on even the most pedestrian of Pentium-class PCs – perfect for those moments when your work PC needs to be dressed up to get you past the hard daily grind.
Surprisingly enough, I didn’t experience any technical issues whatsoever when firing up any of the games in the pack. From Larry’s inaugural romp through the Land of the Lounge Lizards, to Mr. Laffer’s adventure at La Costa Lotta in Shape Up or Slip Out!, everything works smoothly and you’ll be getting down to the business at hand with the minimum of fuss. I would suggest not running the titles in full screen mode though, as the artwork pixellates to such a point that you just cannot see what you’re doing. This is clearly for retro enthusiasts, since although the games contained within are solid enough, a part of this feeling comes from familiarity and how you felt about the games the first time around. If you haven’t played them before, then you’re likely to be unimpressed, but that pretty much goes without saying when it comes to a compilation like this. One donwer is the fact that the version of Larry 6 that is included is not the re-issued CD version complete with vocals; rather it’s the original, silent floppy disk version that was released.
The belly laughs that came as standard (with some, but not all of the games) are still present and generally politically incorrect, and you can’t help but to fall in love with the eponymous anti-hero as sets to his task. Fans of the moderately successful Magna Cum Laude will recognise the style straight away, and whilst the individual titles are somewhat more restricted and less forgiving (which is down to the technology of the time, not a lack of design skills), they are all more or less entertaining enough to play today. Despite being a minimum of fourteen years old, these titles can still reel you in and get you hooked, which is a testament to the games themselves.
As I mentioned before, the Leisure Suit Larry Collection is not to everyone’s tastes, and if you haven’t played any of these before, then the pack isn’t likely to impress you or convert you to Larry’s ways. However, if you’ve played any of these before, then set your sights on an innuendo-packed trip down memory lane. If Vivendi had decided to fly in the face of the ratings board and include the sixth (and maybe seventh) games in the series, as well as the “full” version of LSL6, then the score would be much higher, but we can’t have everything, I guess. If you’re looking for cutting-edge titles that will push your two grand’s worth of gaming PC to the limit, then you’re obviously not going to get what you want from this, but if you’re looking for a set of old-school adventure titles that’ll provide you with a more than decent amount of playing time for just $12.99, then the Leisure Suit Larry Collection presses all the right buttons.
The Leisure Suit Larry Collection contains:
I have successfully downloaded Leisure Suit Larry from the following sources:
The Pirated version means that you get an unlicensed version of the game for free but without any help and support from the developer; you might also break the law in your country. GamesDownloadz.com is not responsible for any problems you might have by downloading or installing the software linked, and is not affiliated to the download sites. You are on your own.
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The download contains 6 Leisure Suit Larry games as a RAR archive. Windows only.
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Install instructions:
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But it’s all for naught. The ball nestles beautifully in the back of the exposed net, and the scores are even. As the realisation that he’s failed to do his job hits him like a tank, the keeper realises that he’s a good few feet off the ground. Fearing the pain of hitting the deck with his organs exposed, he curls…lands…and swears to God that next time he’ll get back to his post quicker. Thumping the ground in anger and despair, next time…there’s always next time.
The room speeds up again, as if someone’s turned the power on in this particular 50′s café and the jukebox has kicked back in. A controller is flying across the room and from one side there are cheers of joy and utter disbelief at what’s just happened. From the other – a stony silence as one man’s three-match winning streak, that was due to be four (was the boasting of just seconds ago to be believed) is now under serious attack. The expletives fly. The calls of “YOU JAMMY GET!” begin to tail off as slowly sinking from his eyeballs , through to his brain, down to his heart and into his very soul – the cold mish-mash that sits in the centre of a humble pie manages to flood his body and curtail his anger. The scores are even now and as the whistle blows to restart the match, the emotions change once again, from humility and joy to equal levels of determination from either team. Both sides would rather win this war than see a set of top marks on their report cards. Both sides wouldn’t stop this battle from happening if a real war was to suddenly erupt and the walls were to come in. Both sides will have to live with the result forever.
Well, it’ll feel like forever. Especially if Dan doesn’t come round with his copy of FIFA International Soccer tomorrow to let us play out a rematch.
Believe it or not, that is the answer that we all want to give to our non-gaming acquaintances when they ask us the simple question “Why do you play?” or when they remark that we must be stupid for wanting to “just” play a game. Maybe your defining experience was with a different title. Maybe it was Doom, Monkey Island, Gauntlet, or Pac-Man. Maybe you felt like your internal differences were being worked out as you pitted your guns against nuclear decimation in Missile Command. Whatever your experience, it isn’t easy to tell someone why you play – and so we end up giving the stock answers that take a heck of a lot less time to dole out:-
“Because it’s fun.”
“Because I want to.”
“It lets me get away from it all.”
They’re all good answers – and they may well be valid ones – but they aren’t the whole story. The reason we pick up the controller, be it mouse, joypad, keyboard, light gun, joystick or steering wheel – is to gain new experiences. Personally, I recall times of my life based on what console or computer I was playing games on at the time. “The Christmas that Uncle Bobby came over? Let me see…I was playing Sonic the Hedgehog 2 on the Master System that day, so it must have been 1993.” “The year of that big fire? Oh yeah, hell…I remember that. It was awful. I had to stop playing Solaris on the 2600 to go and watch it.”
And this is why we game. We’re seeking out new experiences, and looking for answers. Somewhere out there, there is the absolute perfect game for each and every one of us. One that will never be beaten, no matter how powerful the machines get or how many developers come on board to code for it. There are the also rans that come close to this perfection, and these will be remembered fondly and as readily as that one true experience that will stay with us forever. We can’t all experience lobbing the keeper from the halfway line as David Beckham can, but we can work towards being able to do it in a videogame. When the work pays off and you finally manage it in a match against a friend – or even the CPU – the feeling of achievement as you realise that you’ve finally done it…you’ve finally managed to make that unscoreable shot…that’s when it all comes together. That second of realisation is why you play, but there’s no way to share that with one of the doubters who’s never felt it.
But maybe now, there is. You see, as gamers, we start out on a very basic level. For me, getting to grips with Donkey Kong on that old VCS and managing to save the girl that we now know as Princess Peach was my first taste of gaming success and even at the tender age of five – I knew that nothing tasted better. Now, could I do it five times in a row, without losing a life? The difficulty level was ramped up – not by the game, but by my own internal options menu. I was hooked. I didn’t know it, but I was, and progress followed. More consoles, computers and handheld games machines made their way into my possession, and I find myself here, with countless formats at my disposal. I’m still striving for the next split-second of realisation in every game that I play. Some games don’t provide any kicks at all, and they’re unfortunately in the majority. Some games provide a longer kick – such as those forty-hour epics that keep you engrossed and leave you feeling good for a week once you’ve finally managed to kill off that final boss and watch the credits roll.
You get addicted by loving your first taste. Simple as that. If someone has a bad experience with games – they can’t control the car in Gran Turismo, or they keep falling off the edge without any improvement due to the analogue sticks that they aren’t used to when controlling Super Monkey Ball – they’re less likely to come back and play more. And this is why I’m supporting Nintendo in the next-generation battle. With the innovative Wii console control system comprising of the Wiimote and Nunchuck, non-gamers will be able to use traditional movements to control the action on screen. You want to hit a tennis ball back? Hold the controller like a tennis racquet, and swing at the ball. You want to hit a strike in a bowling game? Hold the controller like you would a bowling ball, and perform a bowling action to aim at the pins. Simple. Controlling racing cars, boxing gloves, bows and arrows, guns…samurai swords…all done fluidly and as naturally as the technology will allow. It isn’t perfect, but it’s as close as you’ll get for the time being. The Xbox 360 is a fine choice of console for any gamer – especially with this month’s releases really getting the cash registers ringing and with good reason – but the Wii holds many subtexts and secrets.
This festive season, many a household will be alive as for the first time since the old days of the single button joystick – parents, grandparents, kid sisters and brothers who wouldn’t join in before because the control systems were too difficult to manipulate without lots of practice, will be joining their gaming relatives in front of the TV. All of these people who have either been burned by gaming before, or who haven’t enjoyed the taste of that first achievement, will be able to put their foot firmly on the first rung of the ladder. In business terms, this means that our industry – that despite being a multi-million pound business, is still seen by many as something just for socially retarded rejects – is about to get a hell of a lot more acceptable, and a damned sight larger too.
Nintendo, Wii (or I at least) salute you.
]]>Things are different now. I seem to approach each game with pessimism and reluctance. And now, while playing these games, it’s frustration and annoyance that dictate my moods rather than happiness and fulfillment – I’ve smashed three controllers in the past year, where before I’d damaged none. I find that the majority of the games I play are bad, or at best, mundane.
Take The Warriors for example: Rockstar have done a fantastic job in developing this. They’ve managed to capture the essence of the film perfectly and along with it create a fantastic nostalgia for those who saw the movie back in 1979 when it was released. There are moments of genius, especially the riots – one particularly pleasing moment occurred when my gang steamed into an opposing gang with bats and knives (and I fear that was because it appealed to the more displeasing aspects of my psyche). But that was temporary. I swiftly became perplexed; rather than enjoying The Warriors for what it is – many reviews were mighty favorable – I instead drew on negatives despite trying to resist. I saw a game that was nothing more than a hybrid of GTA and State of Emergency. I considered that it might be my personal opinion, and this may be true, but I would have loved this as a kid, absolutely. And rather than this be a matter of taste, it’s a result of my experience with games. I’ve become aware of shortcuts that developers make and how they affect my gaming experience, I never considered such things as a willing child – I’ve become a grumpy old fart at the age of 24. And it’s not an intentional thing, I don’t notice such things in the first instance, it’s more of a feeling acquired through time.
Added to my frustration is that I only regularly play two games for enjoyment. Pro Evolution Soccer 5 and Battlefield 2. And this is in the face of some universally recognised quality titles. Oblivion was fantastic for the first hour or so, and then I lost interest. Why, when the entire gaming fraternity creams themselves, are my pants left dry?
Perhaps it’s that I review games and force myself to play objectively and thus my own personal opinion has been stifled so much that I can no longer enjoy a game for myself. Or perhaps I’ve been hit by some existential crisis and realise that I shouldn’t enjoy gaming as it is ultimately pointless unless there is some alternative goal – Battlefield and Pro Evo have become as much a social exercise as a gaming one. Although I doubt existentialism is to blame as it isn’t guilt at wasting my life that plagues me. Perhaps it’s the responsibility of work and girlfriends that whittle down “gaming time”.
Or just perhaps this is the way things go for gamers, and like all other aspects of maturing the huge detraction in the enjoyment to be had from games just hits different people at different times.
My time seems to have come in any case. I still love games; it’s just that I require a bit more from each one for it to deserve my attention for any longer than a modicum of my time.
Answers on a electronical postcard, or the comments box below for suggestions on how I might overcome this.
]]>Activision’s 2003 masterpiece, Call of Duty, is undoubtedly a hard act to follow. After all – how do you improve on the best WWII shooter ever made? One of the things that made Call of Duty so good was the atmosphere – the combination of scene, music and unrelenting, gritty combat. This was added to enormously by the fact that you were nearly always fighting alongside friendly troops. The disquieting feeling of desperation and loss whilst you were trying to hold on for reinforcements as your mates are dying all around you is something I had never felt before in a computer game. The feeling of accomplishment was tangible when you completed a mission.
With the release of Call of Duty 2, its time to pack up your troubles in your old kit bag and take the war to the Nazis all over again. Gameplay is much the same as the first game – work your way through hordes of Nazis to complete your objectives. The same old structure is there – work your way towards the objective for a couple of missions, followed by a “hold for reinforcements” style affair. This may seem a little formulaic, but you don’t really notice it happening unless you are expecting it…which you are now…sorry…It’s a proven method of building the tension and atmosphere, and it works.
Interestingly, Infinity Ward seem to have done away with the health pack system altogether in favour of a more realistic-feeling “get shot lots all at once and you die” system. Similarly, standing on a grenade is instant death, as is ending up under a tank. If you are under heavy fire, get into cover for a while and you will recover. This makes things flow more realistically, and removes the need to take mad risks to get health packs.
As in the first game, combat is chaotic, loud and unpleasant. Mortally wounded Germans will try and pull a pistol on you or crawl away, trying to drag themselves to safety, only to be finished off by a merciful bullet or a brutal clubbing with the butt end of a rifle. The dying scream in agony and your victorious comrades crack jokes. Graphically, the game is very pretty indeed – the particle effects of the smoke grenades are particularly impressive, as is the heat haze coming off of burning tanks and so on. Your fellow soldiers and the Germans also look good, although the occasional bit of iffy animation occurs.
The sound is magnificent – gunfire, explosions, comrades screaming out warnings and insults at the enemy – even down to the background sounds of distant fighting during quiet moments. The Germans will shout warnings about grenades that you throw at them, and will also alert each other to your presence. The score is atmospheric and orchestral, as in the first game, building to a crescendo at the climax of battle.
AI is impressive, especially in the Germans – if you walk into a room carelessly, prepare to eat grenade. If you kill the man at the MG42, one of the other men in the room will actually take a flying leap for it. Snipers are sneaky, and all the enemy troops know how to use cover, forcing you to use suppressing fire and grenades. Your comrades are no slouches either, shouting grenade warnings and backing each other up. Even calling out for cover when reloading…and getting it. They are good enough that you can either join the main assault, or sit back and snipe whilst leaving them to charge. At no point did I feel they got in the way, and they never felt too strong or too weak.
One my favourite moments is taking out a panzer by spraying the enemy infantry’s positions with an MG42, lobbing a smoke grenade so the tank cant see me, diving out of the window and slapping a sticky bomb on the tank – only to have to charge into the enemy position for cover from the exploding tank after lobbing another grenade through the door. Then I breathe out. Superb.
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The download contains the Call of Duty 2 DVD as an ISO image file and a NO-CD crack/patch. Windows only.
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The boom in micromanagement simulations of late is akin to that of the one that occurred in the early 1990′s. Classics such as Railroad Tycoon, Transport Tycoon, Dune II – even Championship Manager – meant that many a gamer spent long, long nights staring at screens full of numbers and rudimentary graphics. The last few years have seen the likes of The Sims, Singles, Playboy: The Mansion and many more hit the PC, and the latest of these titles – The Movies – comes from Peter Molyneux’s Lionhead Studios.
The entire concept of The Movies is a really good one. You’re given a plot of land, a bunch of money and the dream of creating the grandest, most successful movie studio that you can. Your first task is to hire a few builders and start laying out your studio lot in the classic Sims style. Should that “Wild West” set really be placed right next to the studio entrance? Where should the toilets be placed? Can the actors and other staff get to every part of the studio easily? I’ve seen it all before, you’ve seen it all before – but that doesn’t make it any the less compelling. Of course, as your studio makes money and expands, more build options become available to you, so this is an ongoing process.
Once you’ve got everything in place, your next task is to hire some staff. Directors, janitors, movie crew, extras, scriptwriters and – of course – the stars themselves all need to be employed, and employed wisely. If your studio is going to focus on comedies, there’s no point in hiring a leading man who specialises in horror films – unless you fancy making him tread the boards for a while to relearn his craft. Again, this is an ongoing process as your studio gets bigger, since more movies need more staff, and if an employee is overworked, the quality of their work declines.
The same thing occurs if they aren’t paid enough (or are paid little in relation to other stars at your studio) or if they are bored. If the lot looks like a sandbox, they become unhappy. Nowhere to take a pee? Unhappy. Nowhere to eat? Unhappy. And this is where the most micro of micromanagement comes into play. At times, such as when you’re shooting your next big blockbuster and the money is running a touch thin, this can become frustrating – but that’s all part of the challenge.
The Movies starts you off at the birth of the industry – the 1920′s – and leaves it up to you to plot a course through time, until you get to the current day and beyond. In those days, silent movies were the main order of business, and you’re given little control over the plot, music, camera angles or anything else for that matter. The director does their job, you release the film, the audience responds accordingly by either going to see your film at the cinema, or heading to watch an opposing studio’s screen gem. In the background, a radio station is constantly playing – and the DJ’s give advance warning of things that are about to happen in the industry. The voices used for the DJ’s are of a surprisingly famous nature, with the likes of Jamie Cullum and Kyle Eastwood (son of Clint) making appearances. This feature helps with the atmosphere of the game greatly, as even the uber-posh 1920′s DJ will get some giggles from the player.
As time progresses, the ability to build custom scriptwriting facilities (that give you the ability to manipulate the script more closely) is available. The ability to get down to the nitty gritty of actually directing the movie yourself (more or less) is also opened up. You can put your own music in there, change camera angles, scene cuts, even record your own voice using a microphone and watch as the on-screen actors lip-sync to the track. This level of detail is what makes The Movies so good.
If the feeling takes you, these movies can be uploaded to the game’s official community website, where other budding directors can rate your flick – and of course, you can take a look at the best films and see what you’re doing wrong.
The game interface is incredibly easy to pick up, especially if you follow the tutorial properly. Sonically and graphically, The Movies impresses too. Although a few graphical glitches are noticeable, they don’t provide any cause for concern. What stunned me as I took my first steps with the game was the ability to zoom in to any level and see exactly what’s going on. Your next celluloid dream is currently being filmed on the “Sci-Fi Bridge” set? Hold down the control key, press your “up” cursor key and you’ll zoom in to first-person level, where you can see the script being acted out, the director consulting their storyboards and even the clapper-board guy running in to open and cut the filming. You can pan and move around at will to see exactly what’s going on at any given moment on any given part of your studio lot. It works very, very well indeed and if you become lost, a quick press of the space bar will take you back to the main gates of the studio, at the default zoom level. All of this is available without needing an absolute beast of a PC, although once things get more hectic and you’re making three movies at a time, you’ll notice the odd bit of sluggishness.
Rockstar Ate My Hamster is the closest comparison I can hit for The Movies – and that was a cracking game too. The Movies is addictive. The Movies is compelling. The Movies is innovative. The Movies is one of those games that you could become lost in for a very long time – should you devote the time to it.
There’s two ways you can download The Movies:
The Pirated version means that you get an unlicensed version of the game for free but without any help and support from the developer; you might also break the law in your country. GamesDownloadz.com is not responsible for any problems you might have by downloading or installing the software linked, and is not affiliated to the download sites. You are on your own.
Download from ThePirateBay (2.53 GiB):
The download contains The Movies game, the Stunts and Effects expansion and the v1.1 update patch all within one ISO file. Windows only.
Note: We have scanned the game’s files downloaded via bittorrent with Nod32 Antivirus and it has not found any virus. However, we do not guarantee that it is virus free. Scan it yourself before installing!
Install instructions:
The Licensed version means that you pay for the game, receive customer support and contribute to the future of Lionhead’s games. GamesDownloadz.com is affiliated with Amazon.com and receives a small percentage of your payment. We appreciate and thank you for buying games using the Amazon link below.